Selesnya creature combo · Bracket 4
CorruptedMiku
The other side of the Miku Secret Lair:
- Bracket 4
- 29 lands
- 4 two-card combos
- 16 tutors
- 100
- cards, 29 lands, only 4 of them basics
- 2.2
- average mana value of the nonland cards
- 21
- nonland cards that cost 1 mana
- 15
- lock pieces that stop opponents acting
How the deck wins
Ramp, shield, silence, combo
- 1Ramp fast
One-mana dorks,
Sol Ring , the moxen andGaea's Cradle get you to four mana on turn 2. - 2Put up the shield
Shalai, Voice of Plenty gives you and your other creatures hexproof. Swords, Path and targeted discard stop working on you. - 3Silence the table
Grand Abolisher ,Kutzil, Malamet Exemplar ,Voice of Victory andSilence stop opponents casting spells on your turn. - 4Two cards win
Archangel of Thune +Spike Feeder ,Heliod, Sun-Crowned +Walking Ballista , orDevoted Druid +Vizier of Remedies . See the combos.
The guide
Learn it track by track
Fourteen short chapters, from the deck in 60 seconds to the rules corner and the pregame talk. Your place is saved on this device.
Memorize it
Quiz yourself
139 questions on the combos, tutors, cards, rules and game plan, plus flashcards for every card. Questions you miss come back more often.
The guide · 15 tracks
Step by step
Tap a track to read it. Each one ends with the next.
Combos & kills
How to actually win
Every win is a two-card combo or a Craterhoof turn. Assemble the pieces behind
Combo 1Infinite life and countersArchangel of Thune + Spike Feeder
- You need
- Both on the battlefield and a +1/+1 counter on Spike Feeder. No mana.
- Speed
- Instant. Feeder's ability doesn't tap, so a summoning-sick Feeder works too.
- Remove a +1/+1 counter from
Spike Feeder : gain 2 life. Archangel of Thune triggers: a +1/+1 counter on each creature you control, Feeder included.- Repeat as often as you like. Infinite life, and every creature you control as big as you want.
- Win by attacking, or add
Walking Ballista : its counters grow too, then ping.
Combo 2Infinite damageHeliod + Walking Ballista
- You need
- Ballista with 2 or more counters, and {1}{W} to give it lifelink with Heliod.
- Speed
- Instant.
- Pay {1}{W}:
Walking Ballista gains lifelink until end of turn. - Remove a counter: Ballista deals 1 damage. You gain 1 life.
Heliod, Sun-Crowned triggers: put a +1/+1 counter back on Ballista. Repeat until the table is dead.
Two counters, not one
With one counter, Ballista dies as you pay the cost, and Heliod's counter has nowhere to go.
Combo 3Infinite green manaDevoted Druid + Vizier of Remedies
- Tap
Devoted Druid for {G}. It needs to have been yours since your turn began, or haste fromLightning Greaves . - Put a -1/-1 counter on it to untap it.
Vizier of Remedies puts one fewer: zero. - Repeat: unlimited {G}. Spend it on
Walking Ballista ({4} per counter), Shalai's {4}{G}{G} orFinale of Devastation for X 10 or more.
Plan B
Natural Order into Craterhoof
At 40 life a player, Craterhoof needs a wide board. Six or seven attackers kill one opponent; the whole table needs about ten or eleven.
Find the missing piece
The tutor map
Green-only tutors (Summoner's Pact, Green Sun's Zenith, Natural Order) can't find Vizier, Ballista, Heliod or Thune.
Play with it open
The turn checklist
What to check at each moment of a game, in order. Tick items as you go; the ticks stay on this device until you clear them. The same list is in the game's Coach panel.
Memorize it
Quiz
Questions you get wrong come back often; ones you know move up a box and show up less. Learned means box 3 or higher. Progress stays on this device.
The setlist
All 100 cards
Tap any card for its full entry.
Glossary
Every keyword in this deck
What each term means, and which of your cards use it.
FAQ
Questions people ask about this deck
Setting up the table…
Opening the Arena…
Opening the Arena…
Opening the Arena…
Opening the Arena…
Opening the Arena…
Opening the Arena…
Opening the Arena…
Piano roll
The whole deck as a score
Every nonland card is a note: its lane is its role, its position is its mana value. Tap a note to open the card.
Mana curve
The levels
Nonland cards by mana value. X costs count as 0 plus their fixed symbols. Tap a bar to list its cards.
Colors
Pips against sources
How much each color is asked for in mana costs, and how many of your lands make it.
Roles
What the 99 do
A card can fill more than one role, so the bars add up to more than 99.
Draw odds
What are the chances?
Exact odds from the real 99: how likely you are to see a card, or a group of cards, by a given turn.
Opening hands
Lands in your first seven
29 lands in 99 cards, plus 25 fast mana and ramp cards. How often each count shows up in a fresh seven.
Strength
A Bracket 4 combo deck
Bracket 4 is "Optimized": no limit on Game Changers, two-card combos or fast mana, but not built for the cEDH tournament meta. This deck plays 15 of the 53 Game Changers on the official list (checked against the 21 Oct 2025 list and the 9 Feb 2026 additions), and none of its cards is banned. It is fast and consistent, and it wins with two cards. Against Bracket 3 decks it is unfair; against real cEDH decks it is a step slower.
Why it's strong
- Four two-card combos and 16 tutors to find them.
- Shalai's hexproof stops targeted removal on the combo pieces.
- Grand Abolisher, Kutzil, Voice of Victory, Silence and Orim's Chant keep opponents from answering on your turn.
- 21 one-mana cards and a lot of fast mana: turn-2 and turn-3 wins happen.
What holds it back
- Board wipes ignore hexproof. Keep Teferi's Protection or Flawless Maneuver for them.
- Shalai doesn't protect herself, and Lightning Greaves' shroud also stops your own Heliod and Giver from targeting.
- Deafening Silence limits you too: one noncreature spell a turn, and the deck has 36.
- Grafdigger's Cage, Torpor Orb, Null Rod and Cursed Totem each stop a combo or the tutors.
Game Changers in the deck (15)
Your other decks
Corrupted Miku vs Miku
Same Secret Lair, two very different decks. The Trostani Miku deck is a Bracket 3 lifegain and tokens deck that wins with big attacks. Corrupted Miku is a Bracket 4 combo deck that wins with two cards, often before the other decks are set up. Don't bring it to a Bracket 3 table. This comes from reading both lists, not from playtesting.
Your record
Your games against the bots
Saved on this device when you finish a game in the Play tab.
What it costs
From the precon to Corrupted Miku
The Hatsune Miku precon already has
Tuning
Four swaps worth trying
Ideas from checking the list against its own rules and against EDHREC's 608 Selesnya cEDH decks. None adds a Game Changer. Prices are MTGGoldfish, US dollars, 1 Oct 2026. Not in the game's card pool yet.
| Out | In | Why | Price |
|---|---|---|---|
| Swift Reconfiguration | On | $4.01 | |
| Mana Confluence | Marsh Flats finds only 5 of your lands. Confluence makes either color. In 47% of Selesnya cEDH decks. | $36 | |
| Carpet of Flowers, or a Forest | Grim is $516 and isn't on EDHREC's Selesnya cEDH page; | $2.07 | |
| A Forest from the precon | It's the second fetch that only finds Forests. A basic gives the fetches more targets and helps | $0 |
Together these save about $547. Keep Craterhoof: it's the trample for the Finale X 10+ line.
The 100
Corrupted Miku, all 100
The full list is in Cards, under Setlist, with a copy button.