Dimir theft aggro · Bracket 4
CorruptedEtrata
The dark side of the Etrata deck:
- Bracket 4
- 37 lands
- 2 kills
- 8 tutors
- 100
- cards, 37 lands, 15 of them basics
- 2.7
- average mana value of the nonland cards
- 7.3
- cards stolen a game against three precons (bot games)
- 47.9%
- of four-player bot games won against three precons
How the deck wins
Sneak in, steal, snowball, kill one
- 1Cheap evasive Assassins
Changeling Outcast ,Hired Poisoner ,Slither Blade ,Mothdust Changeling andTetsuko Umezawa, Fugitive on turns 1 and 2, withSol Ring , the Moxes,Dark Ritual andAncient Tomb behind them. - 2Etrata when one connects
Her trigger works the turn she's cast. Each Assassin hit cloaks the top card of that player's library: a face-down 2/2 with ward {2}, yours, that attacks next turn.
- 3The snowball
Leyline of Transformation ,Arcane Adaptation orRoshan, Hidden Magister make the stolen 2/2s Assassins, so they steal too.They Came from the Pipes andSatoru, the Infiltrator turn the steals into cards. - 4Kill one player
Ramses, Assassin Lord turns one death into the game, and the drain loop kills the table. See the kills.
The guide
Learn it track by track
Sixteen short chapters, from the deck in 60 seconds to the piloting rules, the numbers and the rules corner. Your place is saved on this device.
Memorize it
Quiz yourself
117 questions on the kills, tutors, cloaks, cards, rules and game plan, plus flashcards for every card. Questions you miss come back more often.
The guide · 16 tracks
Step by step
Tap a track to read it. Each one ends with the next.
Kills & how to get through
How to actually win
Two kills.
Kill 1One death is the gameRamses' verdict
- You need
- Ramses on the battlefield when a player loses, and an Assassin you controlled attacked that player this turn.
- Speed
- Your turn, in combat or after it. Any way they lose counts.
- Pick the mark: the player your board kills soonest. Declare your Assassins as attackers against that player (not their planeswalker). Attacked is enough: the Assassin doesn't have to hit or survive.
Virtus the Veiled ,Unstoppable Slasher or a creature withQuietus Spike deals combat damage: that player loses half their life, rounded up.Bloodletter of Aclazotz : on your turn, opponents lose twice as much life as they would. Half doubled is all of it.- That player loses the game. They were attacked by an Assassin you controlled this turn, so Ramses' trigger wins you the game.
The halver is a shortcut, not a requirement
Any death after the attack wins: combat damage, the drain loop,
Kill 2Drain the tableThe drain loop
- You need
- One of each side on the battlefield, then any opponent losing life or you gaining life.
- Speed
- Any turn. No mana once both are out.
- An opponent loses life: your attack,
Vein Ripper ,Ashnod's Altar sacrificing a stolen 2/2 to Vein Ripper, their own fetch land or shock land. Exquisite Blood orBloodthirsty Conqueror : you gain that much life.Sanguine Bond orVito, Thorn of the Dusk Rose : target opponent loses that much life.- That life loss triggers the drain card again. It loops until every opponent is at 0.
It wins without Ramses
It's the only other card pair in the deck that kills three players at once. In bot games it made 36% of the kills against the precons, and the deck still won 38% of the games where Ramses never landed (the list without the loop: 17%). With Ramses out, the first player it kills after your attack already wins the game.
ReachOne hit, all their lifeHalf, doubled: Bloodletter + a halver
Bloodletter of Aclazotz : during your turn, an opponent who would lose life loses twice that much instead.- The halver deals combat damage, doubled. Then its trigger: half their life, rounded up, counted when it resolves, after the damage. Doubled, that's all of it.
- It kills the player it hits, not the table. Without Ramses that's one player; with him, it's the game.
Only on your turn
Bloodletter does nothing on an opponent's turn. Without it, a halver takes half: two hits on the same player in one combat still leave them at 1 or more.
SupportPast the blockers and the wrathsGetting through
Tetsuko Umezawa, Fugitive : your creatures with power or toughness 1 or less can't be blocked.Rogue's Passage ({4}, {T}) does it for one creature of any size.Reverse the Polarity : creatures can't be blocked this turn, or, in the other mode, counter all other spells.Eldrazi Monument : +1/+1, flying and indestructible for the whole team. Each upkeep, sacrifice a creature (a stolen 2/2 is fine) or the Monument.Teferi's Veil : each creature that attacks phases out at end of combat and phases back in at your next untap, so the wraths cast on other players' turns miss it. Once it's out, attack with everything that gets through.Kindred Dominance : name Assassin and every other creature dies. With a type-changer out, the stolen 2/2s are Assassins and stay.
Pumps break Tetsuko
Tetsuko checks power and toughness as blockers are declared. Once Ramses or
How to play it
The nine piloting rules
Each rule was measured in bot games, against three precons / three Bracket 4 bots. Humans kill Ramses faster than bots do, so trust the order of the rules more than the exact points.
Find the missing piece
The tutor map
Eight tutors,
Play with it open
The turn checklist
What to check at each moment of a game, in order. Tick items as you go; the ticks stay on this device until you clear them. The same list is in the game's Coach panel.
Get better at this deck
Training
Drills for the decisions this deck lives on, puzzles in the real game, assessment games that record every choice you make, and a personal analysis once you've done the work. Everything stays on this device.
Short sessions
Drills
Six drills of ten questions or so: Mulligan Lab, Kill Spotter, Tutor Target, Stack Sentinel, Clock Math and Threat Read. The mulligans, boards and tutor spots are generated by the game engine from the real 99, so a new session is new questions. Every answer comes with the reason.
One turn to win
Puzzles
A set board, your turn, a goal: the first hit, half doubled, Ramses' verdict, the drain loop, Kindred Dominance and more. You play it in the real game: the bots block, respond and counter like they would in a game.
Memorize it
Quiz
Questions you get wrong come back often; ones you know move up a box and show up less. Learned means box 3 or higher. Progress stays on this device.
Real games, recorded
Games and reviews
How you play it
Your analysis
The setlist
All 100 cards
Tap any card for its full entry.
Glossary
Every keyword in this deck
What each term means, and which of your cards use it.
FAQ
Questions people ask about this deck
Setting up the table…
Opening the Arena…
Opening the Arena…
Opening the Arena…
Opening the Arena…
Opening the Arena…
Opening the Arena…
Opening the Arena…
Piano roll
The whole deck as a score
Every nonland card is a note: its lane is its role, its position is its mana value. Tap a note to open the card.
Mana curve
The levels
Nonland cards by mana value. X costs count as 0 plus their fixed symbols. Tap a bar to list its cards.
Colors
Pips against sources
How much each color is asked for in mana costs, and how many of your lands make it.
Roles
What the 99 do
A card can fill more than one role, so the bars add up to more than 99.
Draw odds
What are the chances?
Exact odds from the real 99: how likely you are to see a card, or a group of cards, by a given turn.
Opening hands
Lands in your first seven
37 lands in the 99 (Ancient Tomb included), plus seven pieces of fast mana. How often each count shows up in a fresh seven.
Strength
A mid Bracket 4 aggro deck
Bracket 4 is "Optimized": no limit on Game Changers, two-card combos or tutors, but not built for the cEDH tournament meta. This deck plays 9 Game Changers and none of its cards is banned. In 5,040 four-player bot games against three precons it won 47.9%, and 27.5% against three Bracket 4 bots, with an average winning round of 9.0 and 8.0. These are bot games: humans at a Bracket 4 table kill Ramses faster and hold up more interaction, so expect less at a real table. The order of the lists and the piloting rules are what carries over.
Why it's strong
- Nine evasive Assassins and changelings cost one or two mana, and seven pieces of fast mana plus
Ancient Tomb put them down early. - Etrata steals: 7.3 cards a game against the precons and 5.1 against Bracket 4, in bot games. Without her the deck won 16.7 points less against the precons.
- One death is the game once
Ramses, Assassin Lord is out, and eight tutors find him. With him the deck won 56% / 44%. - The drain loop is a second kill that doesn't need Ramses: 38% of the games without him still won against the precons (17% for the list without the loop).
Teferi's Veil ,Eldrazi Monument andKindred Dominance keep the board alive through wraths.
What holds it back
- It leans on Ramses. He landed in 54% / 36% of bot games; without him it won 38% / 18%.
- Wraths on their owners' turns are what removed Ramses most often in the bot games, and a bigger pile of face-down 2/2s loses more to them.
- A deck of 1/1s and 2/2s runs into blockers. Pumps from Ramses and
Achilles Davenport turn offTetsuko Umezawa, Fugitive . Demonic Consultation and the draw engines can deck you: 8% of the losses against the precons were an empty library.
Game Changers in the deck (9)
The numbers
Every list in the same engine
Four-player bot games, the hero against three precons / three Bracket 4 bots, paired seeds. ± is one standard error.
Your other decks
Corrupted Etrata vs Etrata
Same commander, and this time the same idea. The Etrata deck is a Bracket 3 Assassin deck that cloaks and steals through combat, with a Bracket 4 aggro upgrade. The heist closer is that plan built on a Bracket 4 shell: more fast mana, more tutors, free counters, Ramses as the kill and the drain loop behind it. In the same bot engine the Etrata Bracket 4 aggro list won 25.4% against three precons and 14.7% against three Bracket 4 bots; the heist closer won 47.9% and 27.5%. The v3 drain list this site used to document won more (68.0% / 41.7%), but almost all of it from the combo, not from Etrata. Don't bring the heist to a Bracket 3 table. 43 of its 100 cards come from the Etrata deck, basics included. These are bot games, not playtesting: humans kill Ramses faster.
Your record
Your games against the bots
Saved on this device when you finish a game in the Play tab.
Build it
From your Etrata deck, plus 57 proxies
You build this one from your current Etrata deck: 43 of the 100 cards come straight out of it. That's Etrata,
What it costs
If you buy the real cards: about $1,323
The whole list costs about $1,323 (about 1,125€ at ×0.85), with 9 Game Changers. The biggest cards are
Tuning
Cards that didn't make the 100
Cards the research tested and cut, with what they did in bot games (Δ win rate against three precons / three Bracket 4 bots, paired games). A human pilot can get more out of some of them than the bot did.
| Card | Why |
|---|---|
| Mana Drain, Swiftfoot Boots | Cut for basic lands in the bot games, and the counters' numbers say as much about the bot's counter play as about the cards. If you trust your own counter play, 35 to 36 lands with these two back is the human-adjusted version. The engine can't measure it. |
| Blade of Selves | Myriad: one Assassin attacks all three players, three cloaks from one attack. 0.0 / −0.8 for the bot; better when you equip it while the table is tapped out. |
| Strionic Resonator | Copies a cloak trigger or a halver's trigger. 0.0 / −0.8 for the bot; a human holds it for the |
| Animate Dead, Necromancy | More ways to bring Ramses back. −0.4 / −3.4: they're live only once he has died. |
| Hullcarver, Desmond Miles, Skullclamp, Maskwood Nexus | The heist snowball list plays them instead of the drain loop and |
| Hatred | A one-shot kill with Ramses. Holding five mana for it measured −0.8 / −0.5, and it was cast in 3% of games. |
The 100
Corrupted Etrata, all 100
Three lists: the heist closer (this site's deck), the heist snowball without the loop, and the v3 drain list this site used to document. The v3 list stays playable in the Play tab's deck picker, and its cards are in the Cards tab under the "v3 drain list" filter. The heist closer's setlist is in Cards, under Setlist, with a copy button.